AGT is recorded on the Taylor 714 acoustic guitar, with 3892 dry samples and a total size of 5GB. Original samples have been recorded as 24-bit 44.1kHz stereo. Natural sustain and resonating sounds of the guitar are unadulterated. No looping samples.The samples are categorized in two banks: Strum and Pick.As with other Ample Guitar instruments, AGT is also featured with the following functionalities and techniques: Hammer On & Pull Off, Legato Slide up & down, Slide in Below & Slide out Downwards, Palm Mute, Natural Harmonic, Popping 9 guitar techniques, Legato at random length, pitch & poly. All techniques can be played in Legato mode, even when strumming.
2.2.3 Double Guitar: As a common technique in music, Ample Guitar's Double Guitar feature conforms to its name because totally different samples are being played on left and right channels. And it's very easy to use by simply click the toggle button.
Everyone wants good audio, but don't always know the steps to get there. This course takes a practical, hands on approach to audio post production. From dialog cleanup and noise removal to sound design and mixing. Working in Adobe Audition CS6, we work through specific project based scenarios to add practical tools for you to use on everyday projects.We start off with an introduction to the new Adobe Audition CS6 interface, preferences and features as well as get familiar with the import / export workflow. Next we dig into our first project which is an emergency dialog cleanup on some exterior shots. The location recording has some challenges for us to fix. Then we clean up the voice on a promo and work it in the mix against music. We take a character animation and bring it to life with sound. The rest of the class will be taking the AFX218 trailer project and creating the sound track for the trailer.
Ryan first got his start at Avenue Edit after graduating Columbia College Chicago with a BA in Film / Video with a concentration in Audio. He has over 20 years experience working with sound, and 10 years in the advertising audio post industry. Ryan's clients range from national television ads for Allstate and Aleve, to music video sound design for recording artist Matt and Kim, to viral movie tie-in for the film Contagion for Participant Media.
Class 5: We look at a few more Voice processing related issues. How to match two different sounding mics using EQ and Reverb and how to route the signal from multiple tracks and use bussing to optimize our processing. Then we discuss music licensing and where to start look ingfor music for your projects, from Creative Commons to ASCAP and BMI. We then use the Adobe royalty music library to finish up our radio promo, we work through a music edit and then mix the two together to get composite mix.
Class 6: Project 3: Sound Design an animation sequence. Starting from nothing, we build an entire environment and give the character a personality using sound. We start with filling in our backgrounds and finish with adding specific elements.
Class 7: Playing around with sound design techniques, we work with processing in this class and look at creating custom effects, focusing on guns and explosions. We also introduce the assignment: Sound design and mix a short slowmotion clip. 2b1af7f3a8