I've seen that mentioned elsewhere, but I don't understand how thatwould work. The old no-cd cracks worked by simply replacing the game-supplied .exe file with the no-cd .exe file. But there aren't 3different .exe files to replace with the complete edition, just oneexe file.So I wasn't exactly sure how to go about that.- Jon Oblad
________.__ _____ __________ ___________________ _________ / _____/|__| / \______ / _____/\______ \__ __/ _____/ / ___| |/ / | ___/\_____ | _/ | \_____ \_ / Y | / | | | / \______ /__\____|__ /____| /_______ / |____|_ /____/_______ / / / / /[ P R E S E N T S ] Civilization 3 1.29f NoCD Patch Cracked By : gimpsRus Game Type : Simulation Packaged By: gimpsRus Released On: 19th July 2002 Instructions ~~~~~~~~~~~~~ Extract the included exe into your Civilization 3 1.29f directory. You can now play without a CD.[ G R E E T I N G S ] All the gimps in the scene! We don't need loaders to steal others cracks
.k proudly announces Sid Meier's Civilization III Complete (c) Firaxis Games release date ...: July 2766 protection .....: Steam # of discs .....: 1 languages ......: EN --------------------------------------------------- Sid Meier's Civilization III: Complete, the latest offering in the Sid Meier's Civilization III franchise, provides gaming fans with Sid Meier's Civilization III, the highly-addictive journey of discovery, combined with the updated and enhanced multiplayer expansion pack Sid Meier's Civilization III: Play the World, as well as all of the great new civilizations, scenarios, and features from Sid Meier's Civilization III: Conquests! Sid Meier's Civilization III: Complete provides more ways to explore, more strategies to employ, more modes of play, and more ways to win, all in one box! 1- Unpack, burn or mount 2- Install the game 3- Copy the crack from PROPHET dir to Conquests folder 4- Go To Hell! * currently we are looking for: > talented cracker > experienced movie ripper > supply games ENGLiSH / MULTi / POLiSH > supply any stuff (movies, apps, even spycam porn of your sister) > supply hardware (box , ftps, etc.) * you match the description? maybe you can join us! *** WE'RE AFTER AFFILIATE PRE SITES IN EURO AND ASIA *** -------------------------------------------------------- teamppt [at] gmail [dot] com RELOADED + ALiAS + 0x0007 + REVOLVER + HI2U JAGUAR + CRD + ROGUE + rG + MAZE + PROFiT o3.2oo9 ascii: korma
Civilization III, like the other Civilization games, is based around building an empire, from the ground up, beginning in prehistoric times (4000 BC) and continuing through the modern day (time limit 2050 AD). The player's civilization is centered around a core of cities, which provide the resources necessary to grow the player's cities, construct city improvements, wonders, and units, and advance the player's technological development. The player must balance a good infrastructure, resources, diplomatic and trading skills, technological advancement, city and empire management, culture, and military power to succeed.
Another serious concern regarded the new corruption system, which rendered cities far away from the capital almost completely useless. Many players who were used to dominating the game by creating massive empires called the corruption penalties too harsh. The game has been frequently called "Corruption III" in many forums, including Apolyton.com, a major fan site. Others saw this aspect as a good way to increase the game's difficulty, to make the game both more challenging, and more realistic for players with far-flung empires.
Two expansion sets have been published for Civilization III: Play the World, and Conquests. Play the World adds multiplayer capabilities, and it adds eight new civilizations and some new units to the original release. Conquests also offers nine historical playable scenarios, ranging from Mesopotamia to WWII in the Pacific. Many of these scenarios have resources, improvements, wonders, music, and even government types that are specific to the scenario, especially the Mesoamerican and Sengoku Japan campaigns.
Some fans turned to so-called "mods" ("modifications" of the original game), to add features they would have liked to see in the original release. Four popular ones are the Double Your Pleasure mod (DYP), Rise and Rule mod (RaR), Rhye's of Civilization (ROC), and The Cold War (TCW) which double nearly all elements of the original game in quantity: technologies, civilizations, units. Although the first mods were created for "Vanilla" Civilization III (that is, the unexpanded original), the best mods have been made for Conquests. This is because the Editor that came with Conquests was a considerable improvement over the earlier ones, with many more functions that allowed more imaginative mods and scenarios to be created.
Having heard plenty of words like "ugly" and "fiasco" (and several not fit for a family publication) used to describe the original CivNet multiplayer adaptation, I was a little concerned when I popped open my copy of Civilization 2 Multiplayer Gold. Loyal Civ2 fans need not worry, however - in addition to the full single-player game and both expansion packs, Civ2 Gold contains a very stable and playable multiplayer component. I'll try to focus on the multiplayer aspects, since Civ2 Gold in single-player mode is essentially still just a very clean and very complete version of the strategy game that GDR's strategy editor Tim Chown once called "the best PC strategy game that money can buy". Two years later it's still an excellent bargain.
Then there's the changing pattern of hardware. An ever-declining piece of hardware in portable computers (notebooks, ultrabooks, etc.) is the optical (CD/DVD) drive. Moving parts mean extra weight and battery drain, so it makes sense. However, it means that to install a game from disc, you'll need an external optical reader. You don't want to carry this around with you either, which means a no-CD crack is required for on-the-go gaming.
It usually involves first installing the game, them looking for a registry entry, DLL (domain-link library), executable crack file, or a replacement EXE for the original game, or a combination of any of these. The new files are then added to the game directory on the hard disk drive (if any are duplicating existing files, these should be backed up) in order to make the game run without the disc.
Once upon a time, finding No-CD cracks was a dangerous pastime. Online resources were full of NSFW ads, popups and malware risks. Fortunately, things have been tidied up somewhat as trends have developed. While there is scant use for no-CD cracks on modern games, some sites still offer them for older games.
Patches, fixes, trainers (offering unlimited health/ammo/etc) and No-CD/No-DVD cracks are available here, although the focus has shifted in recent years to trainers. A useful search tool on the right, however, will let you browse the site for older games available on optical disc, and any associated No-CD patches and EXEs.
What do you think? Is this a good development, or does it strip games of their cultural importance when physical art cannot be admired as part of the experience? Do you use No-CD cracks, or have you abandoned them for Steam and other solutions? Tell us in the comments.
The best way to enjoy Civilization III in multiplayer is on a LAN, where the lag isn't much of an issue and you can usually recover from the crashes. The classical turn-based mode is well implemented in that you can manage your empire even when it's not your turn. The game also has a simultaneous turn mode that makes games run much faster; it's almost mandatory if you have more than two players. However, Firaxis' attempt to make Civilization III run in real time isn't likely to find many fans. In "turnless" mode, the clock is constantly running. At certain intervals, unit movement is replenished, resources are gathered, and production, taxes, and research are processed. These intervals, which are pretty much invisible to the player, get longer as the game goes on. This presumably gives you more time to manage your growing empire. But the problem is that it assumes that each turn can be played in a set amount of time. The nature of Civilization is that some turns are over quickly and some turns take a long time to complete. You don't need a full turn if you're waiting on a spearman to be built. But when you're conducting diplomacy, negotiating trades, managing workers, or scouting for new city locations while your invisible turn's time is ticking away, time almost seems to be running away from you. The inherently turn-based structure of Civilization III just doesn't work well when it's running on a ruthless timer, and as it turns out, AI civilizations can't even handle the pace either.
One of the expansion's biggest problems is in the way it treats its included user-made content. Originally, Civilization III shipped with an empty scenario folder. But Play the World has a scenario folder brimming with maps, artwork, scenarios, and fan-made modifications. However, it's unorganized, almost completely undocumented, and sometimes even incomplete. For instance, the epic "Double Your Pleasure" conversion doesn't actually have graphics. Though it's good that the developer added all this user-made content to really help showcase the work of dedicated fans around the world, Play The World presents all this hard work as a messy heap that will probably scare off new players.
In Age Of Empires II The Age Of Kings -sequel to the award-winning Age Of Empires- you have 1000 years to lead your people through the Middle Ages to greatness. Control one of the most powerful civilizations of the time. Decide whether to conquer the world through military might, rule through commerce and diplomacy, or seize power by means of intrigue and regicide. There are many paths to power but only one civilization will reign supreme. 2b1af7f3a8